CPI, IPM, and ROAS Benchmarks for Optimizing Ad Spend

In 2026, mobile game user acquisition benchmarks reset again. Blended global gaming CPI rose 30% year over year to $0.56, tier-one installs now average roughly $4.22 on iOS and $2.97 on Android, the global gaming IPM (installs per mille) sits near 8.62, and profitable casual titles target a Day-7 ROAS around 7.6% and a Day-30 ROAS near 47% on iOS. If your CPI, IPM, or ROAS drifts far from these ranges, you are either overpaying, running weak creative, or leaving profitable scale on the table.

Marketers often spend heavily on campaigns without knowing whether the results are good. Without clear CPI, IPM, or ROAS benchmarks it is hard to tell if you are paying too much, converting too little, or missing chances to grow. You might buy cheap installs and get players who churn on day one, or chase engagement and burn budget on the wrong audience. Solid benchmarks turn every campaign from a guessing game into a measurable decision.

This guide lays out 2026 CPI, IPM, and ROAS benchmarks for mobile game UA campaigns, broken down by genre, region, and operating system, along with tactics for optimizing each one. You will see realistic cost-per-install ranges, expected install-conversion efficiency, and return-on-ad-spend targets, so you can plan better, catch weak spots early, and focus spend on what actually drives profit.

Cost Per Install (CPI) Benchmarks

Set CPI targets by operating system, genre, and region, then read every campaign against the closest-matching benchmark rather than a single global number.

1. CPI by Operating System

Across mobile games, iOS installs still cost more than Android because Apple users tend to monetize better. Current tier-one averages land near $4.22 on iOS and $2.97 on Android, with iOS running roughly 30% to 50% higher than Android across most genres.

PlatformAverage CPI (2026, tier-one)
iOS (App Store)~$4.22 per install
Android (Google Play)~$2.97 per install

2. CPI by Genre

Genre drives more CPI variance than any other factor. Premium, high-LTV genres command the steepest installs, while hyper-casual stays cheap. Typical 2026 ranges:

GenreiOS CPIAndroid CPI
Hyper-casual$1.50 to $2.50~$0.40
Strategy~$5.50~$4.00
Hardcore / RPG~$6.00~$4.50

Looking at blended global CPI (all markets, largely Android-weighted), the most expensive installs by genre are slots at $4.47, idle RPG at $3.19, and strategy at $1.03, while casino, family, and swap titles saw CPI decline year over year.

3. CPI by Region

Blended regional CPI (largely Android-weighted) climbed almost everywhere in 2025. North America stays the most expensive market and emerging regions remain the cheapest source of volume:

Region / CountryBlended CPI (2025)YoY change
North America$1.68+31%
United States$1.71+31%
Europe$0.53+47%
APAC$0.27+29%
LATAM$0.14+40%

These blended figures run far below the tier-one iOS numbers above because they average low-cost Android installs across every market. Blend the OS-level and regional views based on your own budget mix to estimate a realistic campaign CPI.

Actionable Tips to Lower CPI

1. Creative A/B Testing

Run structured multivariate tests on creative variables such as CTA position, messaging tone, and visual contrast to lift CTR and pull CPI down. Even minor adjustments can move performance meaningfully.

2. Live Gameplay Trailers for Hyper-Casual Games

Use raw gameplay loops for hyper-casual ads. They tend to outperform polished trailers on IPM and reduce the drop-off from creative to install by setting accurate expectations.

3. Geo-Diversification

Allocating budget to emerging markets such as Southeast Asia and Latin America adds volume at a fraction of tier-one CPI, provided you keep an eye on downstream retention and ROAS.

4. Network Negotiation and Volume Discounts

High-volume spend through self-serve Demand-Side Platforms (DSPs) or managed accounts can unlock CPI floors and negotiated pricing tiers.

5. Platform-Specific Optimization

  • iOS (SKAdNetwork and AdAttributionKit): Using SKAdNetwork 4.0 and moving to AdAttributionKit improves attribution accuracy while preserving privacy, with support for multiple postbacks and better conversion tracking.

  • Android: Adopt SDKs aligned with Android's Privacy Sandbox measures to keep attribution and campaign optimization reliable as signals tighten.

Aligning campaigns to these CPI benchmarks, adjusted for OS, genre, and region, lets you set realistic targets, allocate budget efficiently, and pursue incremental CPI reductions without sacrificing install quality.

Also Read: SKAN 4 Implementation and Measurement Guide

Install Per Mille (IPM) Benchmarks

IPM measures installs per 1,000 impressions. A higher IPM signals stronger creative resonance or tighter audience alignment; a low IPM flags ads that should be optimized or paused before they waste spend.

Global and Regional Benchmarks (2026)

Globally, gaming IPM held roughly flat, moving from 8.59 in 2024 to 8.62 in 2025. IPM slipped in most Western regions but grew in APAC, which rose about 5% to an IPM of 8. Efficiency gains are partly driven by studios using generative AI to test more gameplay ideas, ad creatives, and localized variants faster.

Subgenre Benchmarks

Creative-to-install efficiency varies sharply by subgenre:

SubgenreIPM (2025)
Racing16.2 (highest)
Word7.52
Card5.20
Casino5.13 (+65% YoY)

Racing keeps the highest IPM of any subgenre on the strength of performance creatives, while casino posted the biggest jump as its creative and targeting matured.

Creative-Level Insights

Emotional narrative structure moves IPM as much as targeting does. In casual games, "Pure Failure" storyline endings drove a +65% IPM lift on social and search versus "Pure Success" hooks, and failure-to-success arcs in hyper-casual drove a 78% IPM increase while using 40% less spend than conventional success narratives.

Actionable Tips

When two creative concepts are close, choose the higher-IPM variant even if it carries a 5% to 10% higher CPI. Strong early-funnel performance usually translates into steadier mid- and late-funnel metrics such as D1 retention and D7 ROAS, which improves overall ROI despite the slightly higher per-install cost.

Also Read: What Is a Good CTR for TikTok Ads? Benchmarks and Tips

Return on Ad Spend (ROAS) Benchmarks

In a growth-focused campaign, the goal is often to scale installs even when ROAS hovers around breakeven (1x). A profitability-focused campaign sets a higher target, commonly 2x or more, so every dollar returns a surplus. Deciding up front whether you are maximizing volume or protecting margin tells you which ROAS benchmark to hold each campaign to.

Industry Benchmarks by Category and OS

ROAS is measured across time windows (D7, D30, D90) because app monetization unfolds over weeks and months. Ad-driven games return value quickly, while in-app-purchase games build revenue over a longer curve:

CategoryD7 ROASD30 ROAS
Casual (blended)~7.6%47% iOS / 15% Android
Mid-core (RPG, strategy)4.3% iOS / 6.1% Android-

Casual publishers often treat a D7 ROAS of roughly 5% to 8% as an early performance floor, while a D30 ROAS above 40% on iOS is a solid target for most genres. For mid-core, Android titles with hybrid monetization tend to reach a Day-90 ROAS near 1.46x versus 0.93x for IAP-only models, confirming that pairing in-app ads with purchases lifts long-term returns.

Channel and Network Benchmarks

High-intent search remains a premium channel. Apple Ads search-results campaigns average a tap-through rate of 9.7% and a conversion rate of 66.2%, with an average cost per tap of $2.25 and cost per acquisition of $3.76 in 2025. A high CPA here often signals high LTV, so profitability can hold even at double-digit costs in verticals like finance and sports.

At the network level, the platforms that sustain ROI at scale across operating systems and verticals now cluster around a durable core, including Apple Ads, AppLovin, Google Ads, Meta, Mintegral, Moloco, TikTok, Unity Ads, and Snapchat, with AI-driven bidding and creative optimization now treated as table stakes rather than an edge.

How Segwise Helps

  • AI-Powered Creative Analysis: Segwise automatically tags every ad asset (visuals, text, and audio) and maps each tag to performance metrics, including ROAS, so you can see which creative elements clear your break-even threshold and which fall short, without manual tagging.

  • Native Fatigue Detection: Segwise monitors every creative across networks for continuous performance decline and spend-share drop, giving you an early warning before ROAS craters so you can pause or refresh assets in time.

  • Unified Cross-Platform View: By connecting your ad networks and MMPs (including AppsFlyer, Adjust, Branch, and Singular) in one platform, Segwise puts CPI, IPM, and ROAS side by side at the creative level so budget decisions run on a single source of truth.

Actionable Tips

1. Shift Budgets Dynamically

Track each campaign's ROAS against region- and OS-specific benchmarks and reallocate spend in real time from underperformers to campaigns that meet or beat target, prioritizing live performance signals over stale averages.

2. Employ Incremental Lift Testing

Use marketing mix modeling or causal-inference experiments to isolate the true incremental ROAS of each channel, rather than crediting last-click alone. Multi-touch views routinely reveal assist-heavy networks that last-click reporting undervalues.

3. Optimize by Region and OS

Review segmented benchmarks monthly and set custom targets for each geo and OS pairing. For a deeper regional and network breakdown, see our ROAS benchmarks and industry standards guide.

4. Prioritize High-LTV Channels

Concentrate spend on networks that consistently deliver ROI for your category before broadening the mix, and only expand once a channel is fully optimized.

5. Refresh Creatives Regularly

Review creative performance weekly. As soon as an ad drops below its break-even ROAS, pause or iterate it, and replace fatigued assets with proven high-ROAS variants.

Actionable Optimization Framework

Use these prioritized steps to align acquisition goals with 2026 CPI, IPM, and ROAS benchmarks:

  1. Set Tiered Targets: Compare your CPI, IPM, and ROAS by genre (hyper-casual, mid-core) and channel (search, social, programmatic) to set realistic cost-per-install goals and ROAS thresholds aligned to 2026 norms.

  2. Segment Campaigns: Split campaigns by platform (iOS vs. Android), region (NA, EMEA, APAC), and creative format (video, playable, interstitial) so you can track each segment against the right benchmark and adjust budgets quickly.

  3. Bid Toward ROAS: Configure bids to maximize ROAS rather than only minimizing CPI, using 2026 median ROAS on your performance channels as the baseline.

  4. Creative Testing Cadence: Rotate ad formats weekly, comparing each variant's IPM and ROAS uplift to benchmark, then pause underperformers and scale winners.

  5. Iterate by Cohort: Group users by D1, D7, and D30 retention and monetization, compare each cohort's CPI, IPM, and ROAS to category benchmarks, and adjust bids, creative, and audiences toward higher-LTV cohorts.

  6. Localize Spend: Watch benchmark shifts across markets and move budget toward regions where cost efficiency and ROAS potential align, ensuring spend consistently targets the best-performing markets.

Review benchmark shifts regularly to keep strategy optimized. These steps form the backbone of a data-driven UA program.

Conclusion

Successful mobile game user acquisition relies on setting realistic, data-driven targets and continuously optimizing toward them.

For CPI, understanding OS differences (roughly $4.22 on iOS vs. $2.97 on Android at tier one) and blended regional costs (North America near $1.68, APAC near $0.27) supports accurate budgeting and geo-diversification.

IPM benchmarks (global gaming IPM near 8.62, racing highest at 16.2) reveal which creatives resonate. Prioritizing high-IPM variants, especially emotionally resonant "failure-to-success" hooks, often delivers more impact than shaving a few cents off CPI.

ROAS targets must match campaign goals: scale-focused efforts may tolerate breakeven, while profitability-driven campaigns hold casual titles to a D7 ROAS around 7.6% and a D30 ROAS near 47% on iOS.

Practical steps such as tiered targeting, segmentation by platform, region, and format, dynamic bid adjustments, incremental lift testing, and localized budget shifts drive lower CPI, higher IPM, and stronger ROAS without sacrificing quality or retention.

Ready to optimize every dollar you spend and scale with confidence? Begin your 7-day free trial of Segwise today.

FAQs

1. What factors influence mobile game cost-per-install (CPI)?

CPI is driven by game genre, country (higher in tier-one markets like the US), platform (iOS vs. Android), and competition. Premium genres and regions with affluent, high-LTV users command higher CPIs, and gaming CPI rose about 30% year over year heading into 2026.

2. How do I calculate Installs Per Mille (IPM), and what are typical benchmarks?

IPM equals installs per 1,000 ad impressions. Global gaming IPM was roughly 8.62 in 2025, ranging from low single digits in some markets to about 16 for racing, the highest-converting subgenre.

3. How is Return on Ad Spend (ROAS) calculated for mobile gaming campaigns?

ROAS is the revenue generated from a campaign divided by its cost (for example, $5,000 revenue / $1,000 spend = 5x ROAS). It is usually measured at D7, D30, or D90 because app revenue builds over time.

4. What are typical ROAS benchmarks for mobile games?

Casual titles often target a D7 ROAS near 7.6% and a D30 ROAS around 47% on iOS (about 15% on Android), while mid-core games see a D7 ROAS near 4.3% on iOS and 6.1% on Android. Targets should be set per region and OS against current benchmarks.

5. What strategies can I use to lower my CPI?

Common tactics include A/B testing creatives, diversifying into lower-cost geos such as Southeast Asia and Latin America, negotiating volume discounts with networks, and tailoring campaigns to platform-specific attribution requirements.

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Angad Singh

Angad Singh
Marketing and Growth

Segwise

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