Introduction: The Recipe Behind a Mobile Gaming Hit

Just one month in, Cookingdom is already serving up ~6.4 million downloads and $40–55K in daily ad revenue in just 30 days since launch. That’s not just impressive - it’s a masterclass in how to clone, tweak, and elevate a proven formula.

Built by ABI Game Studio, the same folks behind Perfect Tidy, so Cookingdom isn’t reinventing the wheel. Instead, they’re refining what already works, combining proven creative patterns with deeper game design and flawless execution.

So what’s making it tick? Why is it climbing charts in Indonesia, Brazil, and the US? And most importantly what can UA (user acquisition) teams, creative teams or performance marketers, learn from this?

This breakdown dives into Cookingdom’s creative playbook, exploring 5 specific elements that power its early success, backed by performance data, creative analysis, and real-world strategy you can apply.

Also check out How Screwdom 3D Cracked the Creative Code

The Numbers That Made Us Look Twice

Before we dive into tactics, let’s set the scene:

📊 Key Stats:

  • ~6.4M downloads in the first 30 days
  • $40K–$55K daily estimated ad revenue
  • Dominating regional markets:
    • 🇮🇩 Indonesia – 33%
    • 🇧🇷 Brazil – 12%
    • 🇺🇸 USA – 8%
  • Unity Ads: 86.3% of ad impressions

That’s not just growth. That’s velocity with precision targeting.

The Creative Blueprint: 5 Ingredients Behind Cookingdom’s Success

1. Playables from Day One (Not an Afterthought)

From the moment Cookingdom launched, it had playable ads in the market, a strategy rarely seen so early in a game’s lifecycle due to development costs.

  • Why it works:
    • Faster learning loops for creative performance
    • Seamless integration with video hooks for context-setting
    • Higher intent installs from interactive previews

Pro Tip: Pairing video + playable creatives creates an intent ladder. The video intrigues, the playable immerses.

2. ASMR Gameplay & Satisfying Visuals

The top-down cooking visuals mimic Perfect Tidy, but Cookingdom dials it up with:

  • Richer animations for slicing, stirring, and assembling dishes
  • Crisp sound effects (SFX) that pop with every interaction
  • A calming, sensory-first hook

This taps into the oddly satisfying content trend, which has gained popularity on platforms like TikTok and YouTube.

3. Cliffhanger Endings = Curiosity Downloads

Most Cookingdom playables end on an incomplete action, mid-level, unsolved recipe, or a partially filled plate.

  • Psychological trigger: The Zeigarnik Effect - users feel compelled to resolve the unfinished task
  • UA impact: Improves conversion from ad to install by creating a tension arc

Think of it like Netflix’s “next episode” cliffhanger... but in a game ad.

4. Game Depth in the First 6 Seconds

Even in short creatives, Cookingdom sneaks in game depth with recipe variety, and ingredient assembly early.

  • Signals a richer game loop
  • Differentiates from one-note hyper-casuals
  • Builds perceived value pre-install

This subtle UX design communicates retention value in seconds—without a voiceover.

5. Localized Distribution Strategy (and It’s Working)

Breakout by country:

  • Indonesia (33%)
  • Brazil (12%)
  • USA (8%)

Instead of overspending in Tier 1 markets, ABI focused initial distribution in high-volume, cost-efficient markets. With Unity controlling over 86% of impressions, ABI is:

  • Optimizing with a trusted ad network for global reach
  • Controlling early LTV + CPI balance
  • Building organic velocity through top-of-funnel volume

Where This Strategy Might Not Work

Even well-cooked playbooks don’t apply to every game if:

  • Your game lacks strong tactile feedback or micro-interactions
  • The playable doesn’t match core gameplay
  • You’re targeting hyper-saturated Tier 1 markets with already-high CPIs

In these cases, forcing cliffhangers or ASMR might reduce authenticity and increase bounce.

What UA Managers Can Learn (and Implement)

Tactic

How to Implement

Why It Works

Launch playables early

Build basic guided interactions as MVPs and test alongside videos

Faster feedback + better targeting

Show game depth fast

Use short-form video with visual cues of variety (progress bars, tool swaps, recipes)

Sets up retention narrative

Use cliffhanger exits

End creatives on unresolved states (unfinished level, missing item)

Drives curiosity-based downloads

Tap into ASMR vibes

Prioritize clean visuals + tactile sound effects

Taps into trending, low-resistance engagement loop

Prioritize Tier 2/3 scaling initially

Use Unity’s broad network and test in high-volume markets

Build scale before fighting for high-CPI traffic

Final Take: The Art of Repetition with Innovation

Cookingdom proves that great UA doesn’t always come from radical innovation. Sometimes, it’s about remixing what already works:

  • Slightly deeper gameplay
  • Sharper creative craft
  • Strategic rollout decisions

ABI Game Studio didn’t guess their way here. They applied learning from Perfect Tidy, trusted their distribution engine (Unity), and bet big on ASMR-style creative production.

The result? A well-seasoned hit that’s still sizzling just 30 days in.

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