Why This Matters for Every Mobile Game Marketer

If you're running user acquisition for a mobile game, you know this: creative wins are fleeting, competition is brutal, and attention spans are even shorter than your ad approvals.

So when a game like DC: Dark Legion pulls in $18M in in-app purchases and gets 5M+ installs in just 60 days from launch, it's worth studying. Is it just the IP doing the heavy lifting? Even if so, what is the creative strategy behind the growth?

This is a breakdown of how FunPlus turned superhero drama into a data-backed creative strategy that converts, and what you can take from it to scale your own campaigns.

Also Heres' How Idle Weapon Shop Cracked the Creative Code: 300M+ Playable Ad Impressions

The Anatomy of a Winning Mobile Game Ad (DC Style)

1. Every Top Ad Starts With Urgency

Every single top-performing ad opened with a threat scene - Joker wreaking havoc, Superman falling, cities in chaos. No intros, no logos. Just tension, right out the gate.

Why? Because on YouTube, Facebook, and TikTok, your drop-off cliff starts at 4 seconds.

If you don’t hook fast, you lose the user.


🧠 Try this: Fire, collapsing buildings, or even fake-out gameplay bugs, anything that demands immediate resolution works better than polished branding shots.

2. IP Characters (Still) Do the Heavy Lifting

Segwise’s creative tagging tool analyzed the top creatives and here’s what showed up:

  • 62.5% featured Batman or Superman in the first 3 seconds
  • 37.5% had Joker as the anchor in the hook scene
  • 25% of newer ads showed Aquaman or other lesser popular heroes
  • 25% of recent variations used non-IP characters in distress

Familiar characters buy you attention. But FunPlus is smart - they’re already testing life after IP by swapping in generic characters and leaning on emotional storytelling with them instead.

👉 If you're working with limited IP or none at all, focus on universal emotions: rescue, revenge, loss, triumph.

3. Gameplay Shows Up Fast, And It Pays Off

After the hook? Straight into gameplay. No delay.

All winning ads showed:

  • Character unlocks
  • Base-building mechanics
  • Tech upgrades
  • Currency visuals (100% of top ads had this)

This isn't just showing off your game, it’s delivering psychological payoff. The viewer needs to feel like they know how it works if they download, what their experience will be like and what they’re winning.

4. The Endings Are Engineered for Curiosity

Not all ads wrap up with a win. In fact, here’s how FunPlus plays it:

Ending Type
% of Ads
Why It Works
Win-State
50%
Classic payoff, feels satisfying
Mid-Cut
37.5%
FOMO. User wants to finish the story
Fail-State
12.5%
Builds empathy and challenge appeal

This mix drives up installs. Why? Because people hate unfinished stories. They’ll click to “finish it” themselves. 

What's Changing in Their Creative Tests?

FunPlus isn’t just riding the IP wave, they’re experimenting aggressively.

Here’s what’s new in the last 30 days:

  • Non-IP characters used as bait (relatable and cheaper)
  • Borrowed hook styles from trending casual games
  • Humor and lifestyle tones introduced
  • Gameplay depth shown via intro progressions

If your creative library hasn’t evolved in a month, you’re already behind.

Quick Summary: What the Best Ads Had in Common

Creative Element
Seen In
Why It Works
Animated threat hook
100%
Grabs attention immediately
Rescue-driven emotion
100%
Adds urgency, stakes
Familiar IP characters
87.5%
Trust + engagement
Fast gameplay reveal
100%
Shows value upfront
Currency visual
100%
Signals progress and power fantasy
Mixed endings
100%
Keeps curiosity high, reduces fatigue

What Segwise’s AI Tagging Engine Did Differently

You could scroll through every creative and take notes manually.

Or you could let an AI agent/ AI tool like Segwise automatically tag all your creatives and break them down by tag level performance:

  • Hook scenes and types
  • Characters
  • Gameplay mechanics
  • Emotions of text or characters
  • Ending resolution
  • CTAs and Logo placements

That’s what we did at Segwise, but with creative data available on AppMagic, and that's how we surfaced the creative elements and patterns driving installs and ROAS for DC: Dark Legion.

Create high-impact creatives, backed by data

Use Segwise's Creative Agent and Start Making High-Impact Creatives, Backed by Data!

Final Thoughts: You Don’t Need Batman. You Need Better Data.

DC: Dark Legion didn’t just succeed because of DC Comics. It succeeded because the team behind it tested, tagged, and iterated with precision.

They used narrative structure, character psychology, and gameplay payoff, all backed by data.

⚠️ Quick Disclaimer

Performance varies depending on platform, audience, budget, and genre. The above insights reflect observed creative patterns, not guaranteed results. Always A/B test before scaling.